Equipment Effects
Different values: 599
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object {Equipment Effects}
    _id : string {Equipment Effects._id} (all different values)
    img : string {Equipment Effects.img} (399 different values)
    name : string {Equipment Effects.name} (all different values)
    system : object {Equipment Effects.system}
        description : object {Equipment Effects.system.description}
            value : string {Equipment Effects.system.description.value} (597 different values)
        duration : object {Equipment Effects.system.duration}
            [expiry] : string {Equipment Effects.system.duration.expiry} (2 different values)
                'turn-start' (x428)
                'turn-end' (x76)
            sustained : boolean {Equipment Effects.system.duration.sustained} (2 different values)
                False (x596)
                True (x3)
            unit : string {Equipment Effects.system.duration.unit} (5 different values)
                'minutes' (x239)
                'hours' (x138)
                'unlimited' (x105)
                'rounds' (x98)
                'days' (x19)
            value : integer {Equipment Effects.system.duration.value} (14 different values)
        level : object {Equipment Effects.system.level}
            value : integer {Equipment Effects.system.level.value} (24 different values)
        publication : object {Equipment Effects.system.publication}
            license : string {Equipment Effects.system.publication.license} (2 different values)
                'OGL' (x412)
                'ORC' (x187)
            remaster : boolean {Equipment Effects.system.publication.remaster} (2 different values)
                False (x390)
                True (x209)
            title : string {Equipment Effects.system.publication.title} (80 different values)
        rules : ignored (Foundry rules object) {Equipment Effects.system.rules}
        start : object {Equipment Effects.system.start}
            [initiative] : empty
            value : integer {Equipment Effects.system.start.value} (same value: 0)
        tokenIcon : object {Equipment Effects.system.tokenIcon}
            show : boolean {Equipment Effects.system.tokenIcon.show} (2 different values)
                True (x587)
                False (x12)
        traits : object {Equipment Effects.system.traits}
            [rarity] : string {Equipment Effects.system.traits.rarity} (same value: 'common')
            value : array<> {Equipment Effects.system.traits.value}
                Length: min=0 max=0
                Value type: empty
        [badge] : object {Equipment Effects.system.badge}
            [evaluate] : boolean {Equipment Effects.system.badge.evaluate} (same value: True)
            [labels] : array<string> {Equipment Effects.system.badge.labels}
                Length: min=2 max=8
                Value type: string {Equipment Effects.system.badge.labels.[]} (17 different values)
            [loop] : boolean {Equipment Effects.system.badge.loop} (same value: False)
            [reevaluate] : empty
            type : string {Equipment Effects.system.badge.type} (2 different values)
                'formula' (x11)
                'counter' (x11)
            value : mixed
                string {Equipment Effects.system.badge.value} (7 different values)
                    '1d8' (x4)
                    '2d8' (x2)
                    '1d3' (x1)
                    '2d20kh1' (x1)
                    '1d4' (x1)
                    '4d8+10' (x1)
                    '3d8' (x1)
                integer {Equipment Effects.system.badge.value} (5 different values)
                    10 (x4)
                    1 (x3)
                    3 (x2)
                    2 (x1)
                    5 (x1)
            [max] : integer {Equipment Effects.system.badge.max} (3 different values)
                8 (x1)
                2 (x1)
                3 (x1)
        [target] : empty
    type : string {Equipment Effects.type} (same value: 'effect')